

Tormentum is completely devoid of voice acting, which I feel would have added a lot to the game’s world had it been tastefully voiced. Most of the sonic impressions put on you are reverby mechanical grinds and fleshy squirting sounds. Music is sparse but effectively atmospheric, aside from the credits rather abruptly opting for a metal song and negating the preceding four hours of atmosphere. This backdrop was particularly effective because prior to this screenshot, a cult could be seen descending to the altar.Įverything is drawn with a warbly, smudgy brush that I’m not able to define in words. Its original creature designs are interesting, especially a race of long-necked, winged humanoids called “Icari” (plural for Icarus!), who covet eggs more than anything in the world and stare at you with completely glazed eyes. The art is beautiful, and consistently fascinating to look at. Let’s just get this out of the way, since it’s the game’s main selling point and what’s definitely going to draw the vast majority of people to it over any of its other features. Where Dante’s Inferno was a deliberately and shockingly twisted depiction of hell, Tormentum takes that same mission statement and applies it to a point-and-click adventure game set in an oppressive, nightmarish wasteland. It’s the same sort of thing Dante’s Inferno was going for. Tormentum – Dark Sorrow is a game that revels in its boundlessly dark imagery and compelling surrealism. Maybe it’s for the best, as a plague of mainstream games that are even more troubling and confusing than they already are isn’t something I’m clamoring for, but it’s still something I appreciate seeing when it comes along. Surrealism is something I admire, Dante’s Inferno being one of my favorite games visually, and though the style sees some success in smaller titles, “mainstream adoption” isn’t exactly in its vocabulary. I certainly didn’t read it, but the title posed an interesting question. Track the progress of the Earthlings The Game Kickstarter in our Campaign Calendar.It may have been Rock Paper Shotgun that recently posted an article along the lines of “Why Isn’t There More Surrealism In Gaming?”.

What do you think of Earthlings The Game? Am I being to harsh? I don’t want to be cruel, but I’m just not seeing the effort on this Kickstarter and therefore it isn’t getting my dollar. Deep Flare had some great and long sample tracks to demonstrate the soundtrack is worth pledging for. Contrast this to another pixel-art space game Deep Flare. The developers also gave only one short sample song even though a soundtrack is in the rewards. I also found the song they gave as a sample really grating. Looking at the gifs for too long was not a treat for my eyes. While the characters look okay and are animated nicely, the environments make me curl my toes. The translation isn’t the only fault with Earthlings present. Really don’t like the look of the environments in this game. It’s especially bad that in the reward tiers they said that you’d get your Steam Key if the game is Greenlit, which makes them sound very unconfident. Despite the fact that I can see some potential here I get the feeling the poor English translation will be the death of Earthlings. It’s a point and click type game which I always find rather awkward for action games especially since I play on a laptop. I liked the stealth kill mechanic they mention, you can surprise enemies from behind and kill them and then hide the body. There’s mentions of cool combos and weapons and investigating. Earthlings is a Sci-Fi action-adventure and the main character is a red headed girl with a lightsaber who needs to fight off her corrupted zombie-like brethren. It’s something along the lines of an alien race of guardian moon people being corrupted when a virus gets into their shared consciousness. It’s a real shame too, because from what I can tell there is actually a solid game with a cool story there. I like the characters themselves and their animations. The whole team behind this game appear to be Spanish and they clearly didn’t get anyone to proofread the Kickstarter, making it really hard to understand. The trouble is it is well hidden in a garbled mess of poor grammar. While my initial reaction was to cringe at it, after I thought about it for a bit and I think there’s a good game hidden in the concept. It took me three or four tries to successfully read and understand everything. Earthlings The Game may be a case of good game bad Kickstarter… It’s hard to tell.
